/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.handler.admincommandhandlers;

import net.sf.l2j.Config;
import net.sf.l2j.gameserver.handler.IAdminCommandHandler;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.L2Object;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.entity.GmAudit;
import net.sf.l2j.gameserver.model.item.Inventory;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.CharInfo;
import net.sf.l2j.gameserver.network.serverpackets.InventoryUpdate;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
import net.sf.l2j.gameserver.network.serverpackets.UserInfo;
import net.sf.l2j.gameserver.util.Util;

/**
 * This class handles following admin commands: - enchant_armor
 * 
 * @version $Revision: 1.3.2.1.2.10 $ $Date: 2005/08/24 21:06:06 $
 */
public class AdminEnchant implements IAdminCommandHandler {
	// private static Logger _log =
	// Logger.getLogger(AdminEnchant.class.getName());
	private static final String[] ADMIN_COMMANDS = { "admin_seteh",// 6
			"admin_setec",// 10
			"admin_seteg",// 9
			"admin_setel",// 11
			"admin_seteb",// 12
			"admin_setew",// 7
			"admin_setes",// 8
			"admin_setle",// 1
			"admin_setre",// 2
			"admin_setlf",// 4
			"admin_setrf",// 5
			"admin_seten",// 3
			"admin_setun",// 0
			"admin_setba",// 13
			"admin_enchant" };
	private static final int REQUIRED_LEVEL = Config.GM_ENCHANT;

	public boolean useAdminCommand(String command, L2PcInstance activeChar) {
		if (!Config.ALT_PRIVILEGES_ADMIN)
			if (!(checkLevel(activeChar.getAccessLevel()) && activeChar.isGM()))
				return false;
		if (command.equals("admin_enchant"))
			showMainPage(activeChar);
		else {
			int armorType = -1;
			if (command.startsWith("admin_seteh"))
				armorType = Inventory.PAPERDOLL_HEAD;
			else if (command.startsWith("admin_setec"))
				armorType = Inventory.PAPERDOLL_CHEST;
			else if (command.startsWith("admin_seteg"))
				armorType = Inventory.PAPERDOLL_GLOVES;
			else if (command.startsWith("admin_seteb"))
				armorType = Inventory.PAPERDOLL_FEET;
			else if (command.startsWith("admin_setel"))
				armorType = Inventory.PAPERDOLL_LEGS;
			else if (command.startsWith("admin_setew"))
				armorType = Inventory.PAPERDOLL_RHAND;
			else if (command.startsWith("admin_setes"))
				armorType = Inventory.PAPERDOLL_LHAND;
			else if (command.startsWith("admin_setle"))
				armorType = Inventory.PAPERDOLL_LEAR;
			else if (command.startsWith("admin_setre"))
				armorType = Inventory.PAPERDOLL_REAR;
			else if (command.startsWith("admin_setlf"))
				armorType = Inventory.PAPERDOLL_LFINGER;
			else if (command.startsWith("admin_setrf"))
				armorType = Inventory.PAPERDOLL_RFINGER;
			else if (command.startsWith("admin_seten"))
				armorType = Inventory.PAPERDOLL_NECK;
			else if (command.startsWith("admin_setun"))
				armorType = Inventory.PAPERDOLL_UNDER;
			else if (command.startsWith("admin_setba"))
				armorType = Inventory.PAPERDOLL_BACK;
			if (armorType != -1)
				try {
					int ench = Integer.parseInt(command.substring(12));
					// check value
					if (ench < 0 || ench > 65535)
						activeChar
								.sendMessage("You must set the enchant level to be between 0-65535.");
					else {
						L2Object target = activeChar.getTarget();
						L2PcInstance player = (L2PcInstance) target;
						if (ench > Config.GM_OVER_ENCHANT
								&& Config.GM_OVER_ENCHANT != 0
								&& !player.isGM()) {
							player.sendMessage("A GM tried to overenchant you. You will both be banned.");
							Util.handleIllegalPlayerAction(player,
									"The player " + player.getName()
											+ " has been edited. BAN!",
									Config.DEFAULT_PUNISH);
							activeChar
									.sendMessage("You tried to overenchant somebody. You will both be banned.");
							Util.handleIllegalPlayerAction(activeChar,
									"The GM " + activeChar.getName()
											+ " has overenchanted the player "
											+ player.getName() + ". BAN!",
									Config.DEFAULT_PUNISH);
							;
						} else
							setEnchant(activeChar, ench, armorType);
					}
				} catch (StringIndexOutOfBoundsException e) {
					if (Config.DEVELOPER)
						System.out.println("Set enchant error: " + e);
					activeChar
							.sendMessage("Please specify a new enchant value.");
				} catch (NumberFormatException e) {
					if (Config.DEVELOPER)
						System.out.println("Set enchant error: " + e);
					activeChar
							.sendMessage("Please specify a valid new enchant value.");
				}
			// show the enchant menu after an action
			showMainPage(activeChar);
		}
		return true;
	}

	private void setEnchant(L2PcInstance activeChar, int ench, int armorType) {
		// get the target
		L2Object target = activeChar.getTarget();
		if (target == null)
			target = activeChar;
		L2PcInstance player = null;
		if (target instanceof L2PcInstance)
			player = (L2PcInstance) target;
		else {
			activeChar.sendPacket(new SystemMessage(
					SystemMessageId.INCORRECT_TARGET));
			return;
		}
		// now we need to find the equipped weapon of the targeted character...
		int curEnchant = 0; // display purposes only
		L2ItemInstance itemInstance = null;
		// only attempt to enchant if there is a weapon equipped
		L2ItemInstance parmorInstance = player.getInventory().getPaperdollItem(
				armorType);
		if (parmorInstance != null
				&& parmorInstance.getEquipSlot() == armorType)
			itemInstance = parmorInstance;
		else {
			// for bows and double handed weapons
			parmorInstance = player.getInventory().getPaperdollItem(
					Inventory.PAPERDOLL_LRHAND);
			if (parmorInstance != null
					&& parmorInstance.getEquipSlot() == Inventory.PAPERDOLL_LRHAND)
				itemInstance = parmorInstance;
		}
		if (itemInstance != null) {
			curEnchant = itemInstance.getEnchantLevel();
			// set enchant value
			player.getInventory().unEquipItemInSlotAndRecord(armorType);
			itemInstance.setEnchantLevel(ench);
			player.getInventory().equipItemAndRecord(itemInstance);
			// send packets
			InventoryUpdate iu = new InventoryUpdate();
			iu.addModifiedItem(itemInstance);
			player.sendPacket(iu);
			player.broadcastPacket(new CharInfo(player));
			player.sendPacket(new UserInfo(player));
			// informations
			activeChar.sendMessage("Changed enchantment of " + player.getName()
					+ "'s " + itemInstance.getItem().getName() + " from "
					+ curEnchant + " to " + ench + ".");
			player.sendMessage("Admin has changed the enchantment of your "
					+ itemInstance.getItem().getName() + " from " + curEnchant
					+ " to " + ench + ".");
			// log
			new GmAudit(activeChar.getName(), activeChar.getObjectId(),
					player.getName(), itemInstance.getItem().getName()
							+ " from " + curEnchant + " to " + ench);
		}
	}

	private void showMainPage(L2PcInstance activeChar) {
		AdminHelpPage.showHelpPage(activeChar, "enchant.htm");
	}

	public String[] getAdminCommandList() {
		return ADMIN_COMMANDS;
	}

	private boolean checkLevel(int level) {
		return level >= REQUIRED_LEVEL;
	}
}